Creating Platformer Character Movement in Godot - Wall Jumping/Sliding, Double Jumping, Dashing - YouTube Saved by Lorenzo Chia Game Design 2d Wall Youtube Character Lettering Youtube Movies In the Inspector, click the “Create a new resource” button: Choose AnimatedTexture and set the Frames property to 5. For each frame, drag the corresponding image to its Texture property. You can adjust the overall animation’s speed with the Fps property, as well as each individual frame’s Delay Sec.
Godot each action event will be excited by the callback or virtual function, so it is not necessary to write test at run time trigger code. In addition, more can do is an animation editor. However, using the script in each frame in the treatment is still a very common case.
Create a new inherited scene based on the Character scene and rename it to Player Clear the script on the root node and attach a new script The new script should extend Character.gd. Call it Player.gd Open the script which should just contain: extends "res://scripts/Character.gd" Add the following function: func _onready(): target = $"../NPC" is_ai_controlled = false speed = 260 strength = 45 reflexes = 4 max_health = 18 max_energy = 18 ._onready()